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A quest slot cap is a priority rule wearing a number
IdleCultivation
IdleCultivation
IdleCultivation
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Nov 5
A quest slot cap is a priority rule wearing a number
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gamedesign
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progression
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indiedev
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devlog
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4 min read
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What Most Teams Get Wrong About In-App Purchases
WizCodes
WizCodes
WizCodes
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Nov 5
What Most Teams Get Wrong About In-App Purchases
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mobilegames
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monetization
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gamedesign
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4 min read
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Halt, name and business, or how a greeting read as a refusal
IdleCultivation
IdleCultivation
IdleCultivation
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Nov 4
Halt, name and business, or how a greeting read as a refusal
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gamedesign
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ux
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playtesting
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devlog
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4 min read
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A stale translation passes every check and still tells a different story
IdleCultivation
IdleCultivation
IdleCultivation
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Nov 2
A stale translation passes every check and still tells a different story
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localization
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gamedesign
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indiedev
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devlog
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4 min read
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Rounding is a promise when you show a player their odds
IdleCultivation
IdleCultivation
IdleCultivation
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Nov 1
Rounding is a promise when you show a player their odds
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gamedesign
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ux
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indiedev
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devlog
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4 min read
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Miyamoto says AI can do the work but not the making
Indie Tooling
Indie Tooling
Indie Tooling
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Nov 1
Miyamoto says AI can do the work but not the making
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gamedev
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ai
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gamedesign
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indiedev
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5 min read
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My own interface kept spoiling the biggest moment in the game
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 31
My own interface kept spoiling the biggest moment in the game
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gamedesign
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ux
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devlog
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4 min read
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Three kinds of empty, and why my game's empty states were lying
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 30
Three kinds of empty, and why my game's empty states were lying
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ux
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gamedesign
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indiedev
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devlog
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4 min read
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Seven passes on one guidance arrow, and what each pass fixed
IdleCultivation
IdleCultivation
IdleCultivation
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Nov 3
Seven passes on one guidance arrow, and what each pass fixed
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gamedesign
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ux
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4 min read
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Lightning that reads as real, and a storm that finally costs something
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 29
Lightning that reads as real, and a storm that finally costs something
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gamedesign
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vfx
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4 min read
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Nobody saw the flying sword, so I redesigned the first sky crossing
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 28
Nobody saw the flying sword, so I redesigned the first sky crossing
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gamedesign
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ux
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4 min read
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The Blood of Dawnwalker Update 1.1, Explained: Respec, the New Difficulty Lineup, and What 1,100+ Fixes Actually Changed
david deng
david deng
david deng
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Oct 28
The Blood of Dawnwalker Update 1.1, Explained: Respec, the New Difficulty Lineup, and What 1,100+ Fixes Actually Changed
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gamedev
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gamedesign
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rpg
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guides
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4 min read
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Branching quest text keeps assuming you took the other road
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 27
Branching quest text keeps assuming you took the other road
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gamedesign
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writing
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narrative
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devlog
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4 min read
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Designing old age and death in an idle game, without the skull
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 27
Designing old age and death in an idle game, without the skull
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gamedesign
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writing
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4 min read
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How to Make a Horror Game: Design Techniques That Work
A Plus Games Studio
A Plus Games Studio
A Plus Games Studio
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Oct 27
How to Make a Horror Game: Design Techniques That Work
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gamedev
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gamedesign
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indiedev
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horror
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4 min read
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