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(d+023) Triangle

(d+023) Triangle

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1 min read
(d+019) OpenGL

(d+019) OpenGL

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1 min read
A stranger quit my game at one button. The bug behind it was boring.

A stranger quit my game at one button. The bug behind it was boring.

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2 min read
(d+017) TileMap

(d+017) TileMap

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1 min read
How to add a loading screen with a progress bar in Godot 4

How to add a loading screen with a progress bar in Godot 4

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3 min read
How a fully translated game still shows English in fifty places

How a fully translated game still shows English in fifty places

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4 min read
Preventing Double Merges in a Fruit-Drop Physics Game

Preventing Double Merges in a Fruit-Drop Physics Game

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3 min read
A 2,800-page free Go book that builds a living simulated world, written in 18 days with AI in the loop

A 2,800-page free Go book that builds a living simulated world, written in 18 days with AI in the loop

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2 min read
Does Aniimo Work on Steam Deck? Proton and Controller Fixes

Does Aniimo Work on Steam Deck? Proton and Controller Fixes

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2 min read
Your GDScript arrays are slower than you think? — I built a CLI that detects the pitfalls and benchmarks them

Your GDScript arrays are slower than you think? — I built a CLI that detects the pitfalls and benchmarks them

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4 min read
Pricing an economy off its difficulty model

Pricing an economy off its difficulty model

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7 min read
What Is EvoWild Run Actually Supposed to Be?

What Is EvoWild Run Actually Supposed to Be?

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5 min read
Modern GLSL Shader Development in Zed & VS Code: Zero Setup, Real-Time Diagnostics

Modern GLSL Shader Development in Zed & VS Code: Zero Setup, Real-Time Diagnostics

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4 min read
What Math Actually Buys You: Optimizing a Rock-Paper-Scissors Game in C

What Math Actually Buys You: Optimizing a Rock-Paper-Scissors Game in C

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8 min read
Auditing a world by walking it, not by checking things exist

Auditing a world by walking it, not by checking things exist

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4 min read
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