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A quest slot cap is a priority rule wearing a number
IdleCultivation
IdleCultivation
IdleCultivation
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Nov 5
A quest slot cap is a priority rule wearing a number
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gamedesign
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progression
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indiedev
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devlog
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4 min read
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Behind the Build: Reusable Outreach Templates and Refactoring a Python Codebase
Kingsmaking101
Kingsmaking101
Kingsmaking101
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Nov 5
Behind the Build: Reusable Outreach Templates and Refactoring a Python Codebase
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discuss
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devlog
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python
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automation
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3 min read
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Halt, name and business, or how a greeting read as a refusal
IdleCultivation
IdleCultivation
IdleCultivation
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Nov 4
Halt, name and business, or how a greeting read as a refusal
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gamedesign
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ux
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playtesting
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devlog
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4 min read
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How to make Godot devlog videos automatically
Ziva
Ziva
Ziva
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Nov 4
How to make Godot devlog videos automatically
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godot
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ai
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6 min read
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A stale translation passes every check and still tells a different story
IdleCultivation
IdleCultivation
IdleCultivation
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Nov 2
A stale translation passes every check and still tells a different story
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localization
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gamedesign
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devlog
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4 min read
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FrameTrellis v1.4.0 Released: Advanced Timeline Editing, Keyframes, Subtitles & 4K Export
Sanskar
Sanskar
Sanskar
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Nov 2
FrameTrellis v1.4.0 Released: Advanced Timeline Editing, Keyframes, Subtitles & 4K Export
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opensource
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cpp
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videoediting
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devlog
6
 reactions
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3 min read
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Rounding is a promise when you show a player their odds
IdleCultivation
IdleCultivation
IdleCultivation
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Nov 1
Rounding is a promise when you show a player their odds
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4 min read
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Introducing Scarp: Building a New Open-Source Programming Language from the Ground Up 🚀
Scarp Programming Language
Scarp Programming Language
Scarp Programming Language
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Nov 1
Introducing Scarp: Building a New Open-Source Programming Language from the Ground Up 🚀
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showdev
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programming
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2 min read
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My own interface kept spoiling the biggest moment in the game
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 31
My own interface kept spoiling the biggest moment in the game
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gamedesign
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ux
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devlog
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4 min read
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Three kinds of empty, and why my game's empty states were lying
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 30
Three kinds of empty, and why my game's empty states were lying
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ux
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4 min read
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Seven passes on one guidance arrow, and what each pass fixed
IdleCultivation
IdleCultivation
IdleCultivation
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Nov 3
Seven passes on one guidance arrow, and what each pass fixed
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gamedesign
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4 min read
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Lightning that reads as real, and a storm that finally costs something
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 29
Lightning that reads as real, and a storm that finally costs something
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gamedesign
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vfx
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4 min read
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Nobody saw the flying sword, so I redesigned the first sky crossing
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 28
Nobody saw the flying sword, so I redesigned the first sky crossing
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gamedesign
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ux
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devlog
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4 min read
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MAGICKNESS Dev Log #03: Obstacles And Perseverance — Disaster Recovery, Multiplayer Fixes & Cross-Platform Testing
DomTech Gaming
DomTech Gaming
DomTech Gaming
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Nov 1
MAGICKNESS Dev Log #03: Obstacles And Perseverance — Disaster Recovery, Multiplayer Fixes & Cross-Platform Testing
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5 min read
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Branching quest text keeps assuming you took the other road
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 27
Branching quest text keeps assuming you took the other road
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gamedesign
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writing
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devlog
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4 min read
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