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Mugen3D Dev

Building real-time 3D character tools at Mugen3D. Working on audio-driven lip sync, facial animation, Unity/Unreal workflows, AI NPCs, and 3D Gaussian Splatting.

Joined Joined on  Personal website https://www.sumeruai.us/

Work

Real-Time 3D Character Developer @ Mugen3D

Same Line, Different Emotions: A Mugen Morph Character Performance Preview

Same Line, Different Emotions: A Mugen Morph Character Performance Preview

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3 min read
Mugen Morph vs NVIDIA Audio2Face-3D Which audio-driven facial animation workflow is a better fit for developers?

Mugen Morph vs NVIDIA Audio2Face-3D Which audio-driven facial animation workflow is a better fit for developers?

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14 min read
3D Gaussian Splatting vs. Meshes: Choosing a Representation for Real-Time Content

3D Gaussian Splatting vs. Meshes: Choosing a Representation for Real-Time Content

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3 min read
From a Portrait to an Interactive TalkingHead: Persona, Knowledge, and Voice

From a Portrait to an Interactive TalkingHead: Persona, Knowledge, and Voice

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3 min read
The Boundary Between Video and 3D Is Blurring: Atlas, Genie 3 and Reusable Assets

The Boundary Between Video and 3D Is Blurring: Atlas, Genie 3 and Reusable Assets

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10 min read
Testing Single-Image 3DGS for E-commerce: From One Product Photo to an Interactive Web Asset

Testing Single-Image 3DGS for E-commerce: From One Product Photo to an Interactive Web Asset

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7 min read
Same model, same audio: comparing 3 Audio-to-Face approaches in Unity

Same model, same audio: comparing 3 Audio-to-Face approaches in Unity

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2 min read
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