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Cutting a Three.js product configurator from 16.7 MB to 2.4 MB

Cutting a Three.js product configurator from 16.7 MB to 2.4 MB

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5 min read
Normal Maps Explained for Game Devs: Turn a Flat Texture into Surface Detail

Normal Maps Explained for Game Devs: Turn a Flat Texture into Surface Detail

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3 min read
overwatch.earth rebuild adds feed pages, discussions, and passwordless comments

overwatch.earth rebuild adds feed pages, discussions, and passwordless comments

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2 min read
How I Built a C++20 Quantum Simulation Platform with 3D Bloch WebGL Telemetry

How I Built a C++20 Quantum Simulation Platform with 3D Bloch WebGL Telemetry

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5 min read
Deconstructing Lusion.co: How I Reverse-Engineered the Most Awarded WebGL Site on the Internet

Deconstructing Lusion.co: How I Reverse-Engineered the Most Awarded WebGL Site on the Internet

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1 min read
Decompiling activetheory.net: Zero-GC Memory Management & GPGPU Particle Systems

Decompiling activetheory.net: Zero-GC Memory Management & GPGPU Particle Systems

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2 min read
How I Rendered 10 Million Banknotes Without Killing the Browser

How I Rendered 10 Million Banknotes Without Killing the Browser

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6 min read
Simulating Capillary Action in a WebGL Shader for a UI Press Effect

Simulating Capillary Action in a WebGL Shader for a UI Press Effect

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4 min read
Why Chromium Was Ignoring My GPU — And How I Boosted Performance from 4fps to 58fps

Why Chromium Was Ignoring My GPU — And How I Boosted Performance from 4fps to 58fps

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10 min read
Borrowed an H100 but couldn't draw a single frame — Why compute GPUs and rendering GPUs are different beasts

Borrowed an H100 but couldn't draw a single frame — Why compute GPUs and rendering GPUs are different beasts

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6 min read
The City Is the Portfolio: Building an Eight-Chapter WebGL World Entirely From Code

The City Is the Portfolio: Building an Eight-Chapter WebGL World Entirely From Code

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4 min read
Rendering 1 Million Markers in Leaflet with WebGL

Rendering 1 Million Markers in Leaflet with WebGL

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4 min read
Particle effects for Three.js and PixiJS without the reload loop

Particle effects for Three.js and PixiJS without the reload loop

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4 min read
How Particle Effects Improve Game Feel in HTML5 Games

How Particle Effects Improve Game Feel in HTML5 Games

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4 min read
I built my portfolio as a night train ride in vanilla Three.js. Here's what actually broke.

I built my portfolio as a night train ride in vanilla Three.js. Here's what actually broke.

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7 min read
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